[SCOPUS] Alex Jhon – The paradigm of iconic video games characters in shifting cultural allusion

Alex Jhon, D3192

ICIET ’18: Proceedings of the 6th International Conference on Information and Education Technology January 2018 Pages 6–11https://doi.org/10.1145/3178158.3178162

There have been many studies in analyzing the constant changes of culture but there has been none that focuses on the shifting of cultural allusion as well as the affecting variables. Furthermore, there have also been lack of studies on relating this phenomenon with the gaming culture nor its potential significance. For this research, the researcher utilizes an online survey consisting of randomly several iconic video games characters along with each given four references (from gaming culture perspective to common definitions) for the random online respondents to choose from. There are ten characters that are filtered into five highest frequency characters which are collectively filtered and then are analyzed comprehensively regarding the background of the character’s appearance and other potential reason of whether this paradigm has indeed influence the shifting in cultural allusion. This study concluded that iconic video game characters, at least those who have been appearing in several titles or media, have the tendency to influence the shifting in cultural allusion within the gaming culture society.

Keywords: DGBL; video games characters; culture; allusion.

LINK: https://dl.acm.org/doi/abs/10.1145/3178158.3178162