[SCOPUS] Alex Jhon – The influence of playing 3D fighting games in practicing martial arts

Alex Jhon, D3192

Journal of Physics: Conference Series, Volume 1175, 1st International Conference on Advance and Scientific Innovation 23–24 April 2018, Medan, Indonesia

Throughout the world, many countries have their own distinctive martial arts styles. These physical culture attracted not only the natives of the nations but also others globally. Within the progressive technology advancement, most of these distinctive martial arts have been captured truthfully within the 3D fighting games, embodied by the diverse cast of selectable fighters. The 3D graphic evolution along with the rapid development of gaming systems have made fighting games to be more easily and visibly perceptible in showing various fighting arts for the gaming communities. The researcher conducted this study to evaluate whether with this amount of experience and exposure of playing the hand-to-hand 3D fighting games—mainly Tekken series—have managed to draw the communities into learning certain martial arts in their life. Each of their personal interest are evaluated to see whether the games have influenced the communities in participating in a martial arts class. As a result, it was proven that most of the communities’ martial arts interest have indeed influenced by playing fighting games experience, typically that fashioned real hand-to-hand combat such as Tekken meanwhile, others are mostly because of health, social and cultural interests.

Keywords: n/a

LINK: https://iopscience.iop.org/article/10.1088/1742-6596/1175/1/012253/meta